A high-fantasy, asymmetric territory-control game combining resource management, technology development, and a unique combat system.
Latest Updates from Our Project:
Quick Shipping Charges Update!
4 months ago
– Sat, Feb 14, 2026 at 12:59:24 PM
Hello everyone!
Quick shipping update 🙏
I realised I made a mistake with the shipping rates for our friends in the UK — the correct regional rate wasn’t applied.
If you see a higher-than-expected charge in your email, don’t panic. I will manually fix it for each of you. That said, keep reporting this issue to me, so we are 100% sure that it has been taken care.
If you notice anything unusual in your shipping charge over the next 48 hours, please message me on Kickstarter — or even better, email me directly at [email protected] so we can sort it out quickly together
For our friends in Asia: since we don’t have many backers in that region, we’ll be shipping your games through Aetherworks Australia. I’m personally subsidising part of the cost to keep it reasonable for what is a 4kg box.
Thank you all for your patience. If anything concerns you, please reach out — I’m here.
With love, Amir ❤️
Samples Update, Shipping Charges Incoming, and Big Travel News ✈️🎲
4 months ago
– Mon, Feb 09, 2026 at 07:08:05 PM
Hello everyone!
I hope you’re all doing well ❤️
Quick production update first: I’ve received photos of the dice samples, which means they’ve arrived at the manufacturer and are now being packed together with the rest of the game components. (The dice are produced at a separate facility, so this is a good milestone.) I’m expecting another update from the factory this week, and I’ll keep you posted as soon as I hear more.
Some great legal news as well: NATATERRA is now an officially registered trademark in Australia and the EU 🎉 In the US, there has been an opposition to our application, but our lawyer isn’t concerned. The case will be passed to one of their US agents, who will take it from here. I’ll share updates if anything meaningful changes.
⚠️ IMPORTANT: SHIPPING CHARGES ⚠️
This weekend, BackerKit will start charging backers for shipping.
Please take a moment to double-check the following as soon as possible:
✅ Your shipping address is correct
✅ Your address includes a phone number
✅ The credit/debit card you used has sufficient funds (failed payments can delay or complicate shipping)
If anything goes wrong, I will personally reach out to you — but please don’t rely only on me. A quick check now saves a lot of trouble later 🙏
Events & travel news ✈️
I’m super excited to share that Nataterra will be at GAME EXPO UK in Birmingham! My UK visa is approved, flights are booked, and we’ll have a stand where we’ll be running demos and selling copies of the game. I’ll be there with my partner and my sister, which makes this even more special.
After that, we’ll head to Dublin to visit a dear friend and long-time Nataterra playtester, then to Rome for a well-earned break before heading back to Melbourne.
On top of that, I’m packing up a previous prototype to ship to Game Expo UK, as Nataterra has been submitted for Best Strategy Game 🤞 Let’s cross our fingers.
Story & writing progress ✍️
I’m still having my weekly writing sessions, and I’m really enjoying them. I’m not rewriting the story — just improving its quality. The biggest lessons so far:
As a new writer, I tend to assume the reader knows what I’m thinking (but they don’t 😅)
I describe too much to the reader instead of letting them experience things through the eyes of the characters
Because of this, I’m thinking of holding back the story delivery and releasing it after fulfilment instead of before, as originally I was planning. It was going to be easy anyway, as it is a digital copy, and I want it to be right.
We’ve completed four chapters, and we’re moving into the fifth next session. I’ll keep you updated here, too.
Thank you so much to everyone. I know this has been a long journey — it has been long for me too. I’ve learned a lot along the way, and honestly, if I were to start again tomorrow, I’d probably do it in half the time with far fewer mistakes.
Which is good news… because I’m definitely not done with Nataterra yet 😉
Thank you for your patience, your trust, and your support.
With love, Amir ❤️
Good News: Samples in Production + What’s Next
5 months ago
– Thu, Jan 22, 2026 at 03:15:02 AM
Hello everyone,
Good news at last 🙌
The samples are being manufactured right now. Hopefully, I’ll have them in hand very soon.
We’re getting close to the next phase, so I want to take a moment to remind everyone to double-check your shipping address in BackerKit, especially if you’ve moved since backing the game. Once shipping charges are collected, this becomes much harder to fix.
If the samples come back clean (fingers crossed 🤞), we’ll be able to proceed straight into full manufacturing. I’ll share photos and updates as soon as they arrive.
In the meantime, I’ve been taking weekly writing sessions with Joshua, our consultant and editor. These have been incredibly helpful — we’re strengthening the world-building and shifting the storytelling so players experience the story through the eyes of the characters, rather than being told what’s happening. It’s been exciting to revisit this part of Nataterra.
I’ve also asked the manufacturer for an updated production timeline. As soon as I receive it, I’ll share a more realistic expectation with you. For now, I’m waiting alongside you.
One more important step completed: we’ve officially locked in Tabletop Global Logistics as our EU business representative. This clears a major bureaucratic hurdle — and thankfully, it’s something I won’t have to repeat for future Nataterra expansions.
Thank you all for your patience and continued support. I genuinely can’t wait to open the final version of Nataterra with you — and get it onto your tables.
With love, Amir ❤️
Quick Update, Small Delay, and What’s Next!
5 months ago
– Thu, Jan 08, 2026 at 03:52:35 AM
Hello everyone,
First of all — Happy New Year ❤️
And I owe you an apology for being quiet during the first week of January.
I actually started the year in a pretty rough way. I got seriously sick and ended up in the hospital. I’m now at the tail end of my recovery and finally back on my feet — back to my full-time job and back to Nataterra.
Unfortunately, I don’t have the exciting update I was hoping to share… and for that, I’m truly sorry.
At this point, we were supposed to already be in manufacturing — and we’re not yet. The delay is on the manufacturer’s side, not because the game isn’t ready. Nataterra is finished. The files are ready. This delay comes from a long series of back-and-forth conversations over the Christmas period, caused by misunderstandings.
Part of that is on me — I’m learning a lot of this as I go. But part of it is also that some requirements weren’t clearly communicated by the manufacturer. The most frustrating part is that questions didn’t come all at once — they came one by one, which slowly drained precious time.
We’ve had issues around things like:
Dice sizes (confirmed, then suddenly not producible)
The inner plastic tray design and sizing
Manufacturing constraints that weren’t clear up front
One improvement coming out of this: for the Deluxe version, we’re switching from silver embossing to a UV effect, which actually looks cooler and is easier to manufacture.
What needs to happen next (very clearly):
The manufacturer must send me final physical prototypes of the Core, Deluxe, and VIP cards (these are already paid for).
Once I receive them, I check everything.
If all is good, I give the green light: “Yes, you can produce.”
We had a proper meeting on the 6th, and as I’m writing this, we are replacing the very last files they asked for. I genuinely believe we’re closing in on the finish line, and everything should be good next week.
From the bottom of my heart — I’m sorry for this delay. I’m doing everything I can to close this chapter and move forward. Believe me when I say: no one wants this finished and in your hands more than I do.
One thing you can help me with right now: Please double-check that your shipping address in BackerKit is correct. That’s incredibly important and helps avoid issues later.
I truly appreciate your patience, your trust, and your support. I’ll update you again as soon as things start moving — and I can’t wait for the day I see photos of Nataterra on your tables.
With love, Amir
Production Is Nearly Locked. The World of Nataterra Keeps Growing 👀
6 months ago
– Sat, Dec 13, 2025 at 07:03:15 PM
Hello fam!
Quick update from behind the scenes 👇
While I’m juggling logistics and manufacturing emails, I’ve also been scratching an itch I can’t ignore anymore… designing.
I started playing with some Nataterra expansion ideas. No promises they’ll ever see the light of day — but honestly, I once thought the same thing about Nataterra itself, so... 😅 Right now it’s all on Tabletop Simulator, and if you’re curious, just DM me on Discord. I’m always happy to nerd out about this world.
Quick disclaimer: at the moment, I’m using AI-generated images and some placeholder art grabbed from the internet purely for playtesting purposes. Nothing is balanced yet — not even close 😅
These new civilisations are meant to elevate Nataterra with more complex playstyles. One new Human faction is built around a Taunt mechanic, while another faction (the Cultists) plays with a Day / Night system that changes how the game flows. It’s early, messy, and unbalanced… but very exciting.
Big news: manufacturing is nearly locked in with LongPack. It took longer than expected (and was totally out of my control), but the files are now fully set up. I’ve ordered samples of the Core, Deluxe, and VIP cards. As soon as they arrive, I’ll share photos. Once approved → straight into production.
Also happy to say the UK VAT paperwork is finally DONE ✅
And! I’m officially locked in for GAME EXPO Melbourne this March 🎉 If you’re around, come say hi — I’ll be there showcasing Nataterra.
If you haven’t seen it yet, our friend Shae from BoxCollector made a fantastic How to Play Nataterra video — it looks great and explains the game really well:
I’ll keep you posted on manufacturing updates. And if I don’t pop up again before Christmas — I hope you all have amazing holidays ❤️
Can’t wait to have this game in my hands finally… and get it into yours. Thanks for your patience and support.
AH! And don’t forget — you can still win back your pledge by inviting a friend to join the tribe. That option is still live in the store, so spread the word!